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To Save A Toy
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Devlog
Devlog 04 - Tech Discussion (AI)
April 19, 2021
by
Slingshot Studios
HEY-O! Welcome to my first devlog about AI. I'm Steven, I will be focusing on the AI in the game. The base enemies (the toy robots) will use steering behaviors and Finite State Machines to walk around...
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Beginnings - Developing the PItch
April 19, 2021
by
Slingshot Studios
Hey, everyone! I'm Mauricio, Game/Level Designer at Slingshot Studios. While we are a team of 6 hard working people, today, I would like to talk about how the pitch for "To Save a Toy". I think this w...
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To Save A Toy - Technical Blog
April 18, 2021
by
Slingshot Studios
#Technical Discussion
Hey Guys! Welcome to the beginning stages of your favorite game about toys, deception, stealth, and problem-solving. I am Kevin, and I will be primarily working on the systems design and implementatio...
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Creating Nostalgia and Attracting Newbie Players by Design
April 17, 2021
by
Slingshot Studios
#nostalgia, #game feel, #game design
Hello! " We are Slingshot Studio. We are a group of 6 awesome people, intending to bring your childhood memories in a stealth game even though you are not even familiar with the stealth genre." - Slin...
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DevLog 01: Marketing the Game
April 16, 2021
by
Slingshot Studios
#Marketing, #Cyberpunk2077, #Toy, #90s
Is marketing important? To some degree, marketing can affect a game's business success. For AAA title games, lots of money was spent on advertising and events to earn the attention of the audience and...
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